I like to play games with my students. For example, tomorrow I'm going to put them in teams. One team member will take a slip of paper out of a hat and try to give his teammates hints as to which Revolutionary War battle is on the paper by naming elements of the battle. If they get it right, they get a point. The team with the most points wins. Okay, so what should they win? I often give the winning team extra credit for an upcoming quiz (while giving the losing team an opportunity to do extra work to earn extra credit as well!) But is that a good approach? I was thinking, instead, of giving no homework passes but I know some people have very strong opinions against homework passes. So, what's the best way to reward the winners? Please note, if there's no reward, they simply will not engage themselves in the game. My biggest issue with my students is apathy. They are very easily bored which is why I feel a strong need to design games like this. But I have found that without an extrinsic reward, they will not try at all to succeed. What would you offer as a reward?