Digital game-based learning in ESLT

Discussion in 'Secondary Education' started by Artem Hurhish, May 10, 2022.

  1. May 10, 2022

    Happy Tuesday everybody!

    I am starting this thread to ask:
    What digital learning games/websites with games do you use for English Second Language teaching? (e.g. Blooket or Gimkit) What are the benefits you have while integrating them into your classes and what are the main drawbacks? What are the main difficulties implementing these learning games and how do you overcome them?

    Another major point is how to stimulate HOTS and spontaneous communicative acts in ESL through these learning games. Do you know any digital games that allow students to evaluate, analyze information, and involve their spontaneous language usage? For instance, what if there were a game that immerses students in authentic simulations of real-life language usage?

    I am a bachelor's student who is practicing English teaching these days and your empiric experience would contribute a lot to my personal research. Thank you in advance!
  3. LuxeSoni52

    LuxeSoni52 Guest

    Feb 15, 2024

    Exploring digital game-based learning in ESLT has been a game-changer for me. The interactive and immersive nature of educational games on platforms like adds a dynamic layer to language acquisition. The gamified approach not only makes learning English more engaging but also fosters a real-world context for language use. The diverse range of games tailored for ESL learners on this platform enhances vocabulary retention and language proficiency. It's refreshing to witness technology seamlessly integrated into language education, making the learning journey enjoyable.
    Last edited by a moderator: Feb 20, 2024

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